Shooter PathLATEST NEWSSep 18, 2026
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Wolf64 - Wolfenstein 3D comes over to the C64 via Kweepa [UPDATE]

Welcome to Wolf64, an unofficial fan port developed by Kweepa that brings id Software’s seminal 1992 first-person shooter to the stock Commodore 64. Coding an authentic raycasting engine for an 8-bit machine is a…

Wolf64 - Wolfenstein 3D comes over to the C64 via Kweepa [UPDATE]

Welcome to Wolf64, an unofficial fan port developed by Kweepa that brings id Software’s seminal 1992 first-person shooter to the stock Commodore 64. Coding an authentic raycasting engine for an 8-bit machine is a notoriously difficult feat, but this project pulls it off with zero shortcuts by utilizing pure 6502 assembly language. The result is an impressive showcase of classic hardware capability, delivering rich, full-color texture mapping, responsive combat, and smooth, directional enemy sprites. It stands as a highly optimized love letter to an incredible classic, squeezing out every last ounce of performance to deliver a 3D presentation that may impress many in the C64 scene.

Wolf64 - Wolfenstein 3D comes over to the C64 via Kweepa [UPDATE]

Stepping into the familiar boots of the Allies’ top operative, B.J. Blazkowicz, players find themselves trapped deep within a heavily fortified Nazi stronghold after uncovering the sinister details behind Operation Eisenfaust. Armed with nothing more than a combat knife, a confiscated pistol, and sheer willpower, your mission is to navigate treacherous, winding corridors, eliminate waves of elite guards, and locate hidden chambers packed with secrets. Free, strictly non-commercial, and tailored for a standard C64 equipped with a disk drive, this impressive labuor of love offers a thrilling re-imagining of a PC classic on a legendary 8-bit machine.

  • Full shareware episode included. Armed with only a combat knife, a stolen pistol, and raw grit, you must fight through 8 levels of hell and defeat Hans Grosse to escape. 
  • AI Disclosure AI Assisted, Code
[UPDATE] A new build has been released with the following changes. 
  • 25 Aug 2026: massive wall drawing optimizations by bigfootbrz (!); fixed a bug where the player health could get trampled between maps; updated version to 1.5.
  • 26 Aug 2026: fix for corrupted enemy graphics (dog+) caused by last submit - poor testing on my part; updated to 1.6.

Links :1) Source - Thanks kremiso for the heads up!