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SUPERHOT VR gets various upgrades ready for the Steam Frame

16 Sep 2026 at 8:17 am UTC By Liam Squires-HandSUPERHOT VR has been upgraded with a number of improvements to make the first-person shooter better on Valve's Steam Frame kit. I really enjoyed the original game, and I…

SUPERHOT VR gets various upgrades ready for the Steam Frame
16 Sep 2026 at 8:17 am UTC
By Liam Squires-Hand

SUPERHOT VR has been upgraded with a number of improvements to make the first-person shooter better on Valve's Steam Frame kit. I really enjoyed the original game, and I look forward to seeing how this runs on the Steam Frame myself - whenever I can get one. Fingers crossed for the lottery system.

More about it - Time moves only when you move. No regenerating health bars. No conveniently placed ammo drops. It's you, alone, outnumbered and outgunned. Snatch weapons from fallen enemies to shoot, slice and dodge through a truly cinematic hurricane of slow-motion bullets.

In an announcement posted on Steam the developers noted how it's Steam Frame Verified (so should run well in standalone mode):

Hi!

In preparation for the Steam Frame release, SUPERHOT VR has received a number of upgrades to make it ready for the new platform. From graphical improvements to quality of life tweaks – this patch was meant to ensure that the game is ready for the newest technology and, at the same time, to let it feel and look better than ever before.

Having prepared SUPERHOT VR for Steam Frame, we decided to apply those same upgrades and tweaks for the PC version of SUPERHOT VR to unify the experience for all players. All of them are straight upgrades, but should you want for any reason roll back game version – we are leaving this option open to you.

Changelog
  • Improved detection of controller movement due to more precise time calculation – tiny shakes due to involuntary hand shifts are filtered out, while even very slow hand movements are registered faithfully and progress time properly, also lowering the chance of losing controller tracking;
  • Game now launches straight to interactive gameplay – disabled piOS booting sequence so that you can start playing instantly;
  • Scan lines disabled (setting to enable added)Due to the overall improvement of resolution in VR over the years, we have disabled scan lines (those diagonal lines covering many game objects) by default, as those were no longer needed for smooth user experience. This post-processing effect was meant to fight low resolution issues when VR as a technology was pretty new, but this is no longer the case. Should you want to enable them again, you can do so in game settings;
  • Increased quality and readability of all texts rendered in the game;
  • Steam Cloud enabled, so that Steam Frame and PC versions of the game can share progress;
  • MSAA filtering enabled;
  • Improved ragdoll animations;
  • Switched from OVR to OpenXR runtime;
  • Sound effects spatialization engine changed to SteamAudio;
  • Couple of other other tiny fixes and improvements to gameplay and UI – most of them unrecognizable as singular changes.
Release Date: 📅 25th May 2017Platform: ⚛ Proton / Wine (Windows)Devs:SUPERHOT TeamOfficial links:FanaticalHumble StoreSteam 🌐 External Sources: steamcommunity.com Article taken from GamingOnLinux.com. Tags: Steam Frame, FPS, Update, Virtual Reality (VR) | Apps: SUPERHOT VR 7 Likes Some you may have missed, popular articles from the last month:1047 Games stop development on EMPULSE and SPLITGATE: Arena ReloadedTom Clancy's Ghost Recon Wildlands has Easy Anti-Cheat removedDXVK-Sarek 1.13.0 is a big release for older GPUs to play modern games on LinuxKDE Plasma 6.8 gets a Windows-like Autoscroll feature All posts need to follow our rules. Please hit the Report Flag icon on any post that breaks the rules or contains illegal / harmful content. Readers can also email us for any issues or concerns.